Warhammer 40,000: Chaos Gate – Daemonhunters review

Need to know

What is it? A turn-based tactics game about combating a cosmic plague.
Expect to pay £35/$45
Release date May 5, 2022
Developer Complex Games
Publisher Frontier Foundry
Reviewed on Ryzen 7 5800H, Nvidia GeForce 3070 (mobile), 16GB RAM
Multiplayer? No
Link Official site 

Grand Master Kai looms over my crew via hologram like an enraged Greek cybergod. It’s our bimonthly report and he’s not happy. Our onboard Inquisitor’s desire to procure knowledge about the Nurgle plague has inadvertently accelerated its spread, and he wants to know who’s responsible. Do I cover up for Inquisitor Vakir and piss off Brother Ectar, revered captain of the Grey Knights Space Marine Chapter, or do I throw the brash Inquisitor under the bus? Whatever I do, someone will be unhappy, and that will have knock-on effects.

I go for the third option: tell the Grand Master that the mission is going exactly as planned. He buys it, and seeing as we’re doing so well in our campaign (which we’re really not) he diverts our requisitions and armoury access to some other chapter that needs them more. My reluctance to attribute blame has meant I’ve stayed onside with my crewmates, but have also ensured that the next two months of our campaign are going to be particularly gruelling.

(Image credit: Frontier Foundry)

And here I was thinking that Daemonhunters would be a straightforward turn-based tactics game, content to tweak those sturdy XCOM foundations for the marketable mythos of Warhammer 40,000. Yes, you’ll spend most of your time on the battlefield, hopping between planets in four-man cracksquads to combat a cosmic pox propagated by the Plague God Nurgle. But while Daemonhunters executes its combat very well, it also succeeds at all the stuff between the missions. 

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